Learning System

We developed a learning system based on 3 components

Didactic material

We have prescriptive and dynamic video tutorials that teach programming languages. Each video has concrete explanations and practical exercises for students to internalize the fundamental concepts of programming.

Teacher training

Contamos con más de 40 horas de entrenamiento digital y presencial para el cuerpo docente de las instituciones educativas. Nuestro modelo de capacitación le permite a los profesores aprendender los fundamentos de los lenguajes de programación y las metodologías educativas que forman parte del modelo de enseñanza de Arukay.

Management platform

Desarrollamos un sistema de calificaciones y reportes para profesores y rectores, los cuales permiten hacer un seguimiento detallado al progreso de los estudiantes.

Content structure

Our sessions are divided into 3 areas

Video

Video tutorials

Prescriptive and dynamic videos explaining various exercises to be performed in the classroom. The videos can be watched in groups or individually and have the objective of introducing new concepts through practical exercises.

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STEAM Challenges and Workshops

Review exercises in which students must apply the knowledge acquired. These challenges are transversal to different areas of knowledge and test students' computational thinking and creativity.

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Quiz

Evaluation of conceptual and practical knowledge in debugging and syntax. The quizzes have an algorithm that allows us to offer a personalized learning experience.

Learning path

We teach different programming languages according to the age of the students.

Implementation

Realizamos una implementación sencilla que cuenta con múltiples procesos automatizados que permiten que el sistema funcione rápidamente.

Sao Paulo | San José | Bogotá | México City | Guayaquil | Madrid
+57 3006349279